Poncho & Lefty - Complete western saloon for a short film. Overall inspiration derived from Midjourney prompts, structure modelled in Blender, set dressed in Unreal using Quixel assets and various plugins for atmosphere, foliage, landscape.
Redwood Chimney - Personal work in progress. Chimney modelled in Blender using geometry nodes, then textured in Unreal. Foliage assets scattered for desired lighting/rays. Excellent sandbox for rabbitholing down the path towards optimization. And playing with scale: what if redwoods were 900+ feet tall instead of their present 300+ ft heights?
ArchViz Interior - (Epic Games) Early assignment to explore lighting & camera sequences in Unreal Engine. Classic 101: Load a finished project, blow away 100% of the light actors, then rebuild to suit.
Credit: ArchViz Interior, Epic Games
Mule Bunker - Early project to loft 2D floor plans into optimized walls of varying Light Map Resolution, with time-lapsed lighting inspired by late afternoon in Santorini.
Mule Bunker - Early project to loft 2D floor plans into optimized walls of varying Light Map Resolution, with time-lapsed lighting inspired by late afternoon in Santorini.
Mule Bunker - Early project to loft 2D floor plans into optimized walls of varying Light Map Resolution, with time-lapsed lighting inspired by late afternoon in Santorini.
Archinteriors Vol 4 Scene 4 - (Evermotion) Early assignment to explore lighting & camera sequences in Unreal Engine. Classic 101: Load a finished project, blow away 100% of the light actors, then rebuild to suit.
Archinteriors Vol 4 Scene 4 - (Evermotion) Early assignment to explore lighting & camera sequences in Unreal Engine. Classic 101: Load a finished project, blow away 100% of the light actors, then rebuild to suit.
Archinteriors Vol 4 Scene 4 - (Evermotion) Early assignment to explore lighting & camera sequences in Unreal Engine. Classic 101: Load a finished project, blow away 100% of the light actors, then rebuild to suit.
Archinteriors Vol 4 Scene 4 - (Evermotion) Early assignment to explore lighting & camera sequences in Unreal Engine. Classic 101: Load a finished project, blow away 100% of the light actors, then rebuild to suit.
Archinteriors Vol 4 Scene 4 - (Evermotion) Early assignment to explore lighting & camera sequences in Unreal Engine. Classic 101: Load a finished project, blow away 100% of the light actors, then rebuild to suit.
Realistic Rendering - (Epic Games) Early assignment to explore lighting & camera sequences in Unreal Engine. Classic 101: Load a finished project, blow away 100% of the light actors, then rebuild to suit.
Credit: Realistic Rendering, Epic Games
Unreal Fellowship: ICVFX
The recipient of this badge has completed the Unreal Fellowship: ICVFX. The bearer of this badge:
- Understands the basic hardware requirements and signal flow necessary to set up a LED volume.
- Uses the primary tools within Unreal Engine to configure nDisplay, Switchboard, Source Control and transacts content to a LED wall.
- Conducts an array of necessary stage operating procedures, including LED panel replacements, camera nodal point calibration, timecode and genlocking setup, lens calibration, and camera tracking and wall calibrations.
- Optimizes content for the best performance in a LED volume
Certification earned October 2022
Graphic Design
Liner Notes
Web Development
Publications
Published in
Utah: Life Elevated
Thomson - Cherbo Pub. Group - 2007